#include <star.h>
#include <binstar.h>
#include <IO.h>
#include <vector>
#include <random>
#include <errhand.h>
#include <sevnlog.h>
Go to the source code of this file.
|
| int | evolve_utility::evolve_single (Binstar &binary, SevnLogging &svlog, bool record_state=true) |
| |
| int | evolve_utility::evolve_single (Star &star, SevnLogging &svlog, bool record_state=true) |
| |
| template<typename System > |
| int | evolve_utility::evolve_list (EvolveFunctor *evolve_function, std::vector< System > &systems, _UNUSED IO &sevnio, int Nevolve=-1) |
| |
| template<typename T > |
| int | evolve_utility::chunk_dispatcher (unsigned int Nchunk, IO &sevnio, std::vector< T > &systems, bool record_state=true, bool progress=true) |
| |
| template<typename T > |
| int | evolve_utility::chunk_dispatcher (EvolveFunctor *evolve_function, unsigned int Nchunk, IO &sevnio, std::vector< T > &systems, bool progress=true) |
| |